Word Rescue

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Word Rescue
Word Rescue.png
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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?X mark.svg Not editable
Music?Tick.png Editable
Text?Emblem-important.png Partially editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable

Word Rescue is a children's game based on the premise that a race of evil blobs of slime, angry at not being able to read, have stolen the world's words, and it is up to the player to get them back. It is the sister game to Math Rescue.


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Camoto Linux/WindowsEditEditEditEditNoNoNoNo

File formats

The following file formats are used by this game.
Filename Format Details
(in .exe?) B800 Text 4000-byte internal files are text screens shown at exit
high.wr? Word Rescue Highscore Format High scores
(except high.wr?)
Word Rescue Saved Game Format Player details, level, score and words
wr?.1 PCX Library (version 2) Contains sprites, tilesets and UI graphics
wr?.2 PCX Library (version 2) Contains images for each of the words the player must locate
wr?.3 ASCII text Simple text file containing each of the words the player must locate
CMF Format Background music
wr?.7 PCX Format Apogee logo
wr?.s* Word Rescue Level Format Game levels
wr?.d* Word Rescue Demo Format Demo macros


  • The CMF Format music is notable in that it expects the default CMF instruments to be present and correct. Thus not all CMF players are able to play it correctly as this is not common.
  • Because the player details are stored as playername.wr1, and the high scores file is stored in high.wr1, creating a player called "High" will crash the game as it tries to read the high scores file as if it were a player information file.

Modding tips

Changing the word list

To have the player match different words and images, two changes must be made.

wr1.3 must be updated to include the replacement words. A standard text editor can be used to do this, as the file is one line and each word is separated by a single space. Words are used more or less in order, with seven per level. Care must be taken to supply sufficient words or the game will crash.

The second change is to the image filenames, stored in the PCX library wr1.2. These must match the word used in the word list (wr1.3) with ".wr1" appended. So if the word list contains "test", there must be a PCX file inside wr1.2 with the name "test.wr1". A tool like gamearch (part of Camoto) can be used to add/rename files inside this PCX library. Some files inside the library have a "2" appended, like "balloon.wr1" and "balloon2.wr1". This is for animated images. All words can have animated images (at least in Version 2.0), so if the image does not animate in-game even though a second image is present in the library then the game was unable to find that file, most likely due to an error in the PCX library file.


  • The music was obtained from the Voyetra MusiClips package, which was a royalty free collection of MIDI music available for purchase in the early 1990s. While there is no known copy of this collection in existence any longer, many of the songs have found their way into other collections. Because of this, various versions of two Word Rescue songs have been found as REDSHOES.MID and BLUESY1.MID, while the original version of episode 1's theme music has yet to be found. These MIDIs are available in the "game rip" download on the Word Rescue page at vgmpf.com.

Related Links