Word Rescue

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Word Rescue
Word Rescue.png
Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?X mark.svg Not editable
Music?Tick.png Editable
Text?Emblem-important.png Partially editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable

Word Rescue is a children's game based on the premise that a race of evil blobs of slime, angry at not being able to read, have stolen the world's words, and it is up to the player to get them back. It is the sister game to Math Rescue.

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch
Camoto Linux console/GUIEditEditEditEditNoNoNoNo

File formats

This table lists which game files are in which formats.

File name File format Description
(in .exe?) B800 Text 4000-byte internal files are text screens shown at exit
high.wr1 Unknown High scores
*.wr1 Unknown (except high.wr1) Player details, level, score and words
wr1.1 PCX Library (version 2) Contains sprites, tilesets and UI graphics
wr1.2 PCX Library (version 2) Contains images for each of the words the player must locate
wr1.3 ASCII text Simple text file containing each of the words the player must locate
wr1.4
wr1.5
wr1.6
CMF Format Background music
wr1.7 PCX Format Apogee logo
wr1.s*
wr1.d*
Word Rescue Level Format Game levels
wr1.exe EXE Format Main executable (compressed with LZEXE.)

Notes

  • The CMF Format music is notable in that it expects the default CMF instruments to be present and correct. Thus not all CMF players are able to play it correctly as this is not common.

Modding tips

Changing the word list

To have the player match different words and images, two changes must be made.

wr1.3 must be updated to include the replacement words. A standard text editor can be used to do this, as the file is one line and each word is separated by a single space. Words are used more or less in order, with seven per level. Care must be taken to supply sufficient words or the game will crash.

The second change is to the image filenames, stored in the PCX library wr1.2. These must match the word used in the word list (wr1.3) with ".wr1" appended. So if the word list contains "test", there must be a PCX file inside wr1.2 with the name "test.wr1". A tool like gamearch (part of Camoto) can be used to add/rename files inside this PCX library. Some files inside the library have a "2" appended, like "balloon.wr1" and "balloon2.wr1". This is for animated images, however custom words do not animate even if two images are supplied. There must be a list elsewhere, perhaps in the .exe, of which images should be animated.

Related Links

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