Witchaven II

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Witchaven II
Witchaven II.png
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Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?X mark.svg Not editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable

The sequel to Witchaven, Witchaven II uses similar formats and data to its predecessor, but adds a few new features such as weapon enchantment shrines and the improved BUILD v7 map format.

Tools

Some of these may only work if a specific version is used. The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
BUILD DOSNoEditNoNoNoNoNoNo
EDITART DOSNoNoEditNoNoNoNoNo
BastART Windows GUINoNoEditNoNoNoNoNo
JOETOOLS WindowsNoNoNoEditEditNoNoNo

File formats

The following file formats are used by this game.
Filename Format Details
*.art ART Format (Build) Graphics
*.map MAP Format (Build) Game levels
JOESND JOESND Sound effect archive
F_SONGS JOESND Music archive (for Sound Blaster OPL)
W_SONGS JOESND Music archive (for any other music card)
capcd.smk Smacker Video Format (SMK2) Animated prompt to insert CD
intro.smk Smacker Video Format (SMK2) Intro video, normally resides on CD
stairs.smk Smacker Video Format (SMK2) Background for end-of-level score screen, normally resides on CD
ending*.smk Smacker Video Format (SMK2) Ending cutscenes (3 parts), normally reside on CD
pref.dat PREF.DAT (Witchaven) Config, settings that may be changed in-game
*.bnk AdLib Instrument Bank Format (v0.0) Instruments associated with HMP music

! Fill in the rest of the files

Modding tips

  • Unlike the first game, Witchaven II came with the BUILD map editor included on the CD.
  • SMK files are usually played from the game CD. If the game is started with the LOCAL parameter, they will be played from the game directory instead and can thus be replaced in mods.