Westwood Font Format v1

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Westwood Font Format v1
Westwood Font Format v1.png
Format typeTileset
Max tile count128
PaletteHardcoded for each scene the font is used in.
Tile names?No
Minimum tile size (pixels)8×8
Maximum tile size (pixels)8×8
Plane count1
Plane arrangementLinear
Transparent pixels?Palette-based
Hitmap pixels?No
Supports sub-tilesets?No
Compressed tiles?No
Hidden data?No

This is the earliest of the Westwood Studios bitmap font formats, from when they were still called Westwood Associates. It is a simple 1-bit-per-pixel font without header data, which always contains a 128-item list of 8x8 symbols. This makes its file size always exactly 1024 bytes. Since it has no header, there is no real way of automatically identifying if a given 1024 byte file is not a font of this type.

Font specifics

The font is a series of 128 blocks of 8 bytes, where each byte represents one line of pixel data. The lowest-value bits are the lowest indices on the line. Since it has no header of any kind, these specifications are completely hardcoded unless the games themselves are edited.


The following tools are able to work with files in this format.

Name PlatformView images in this format? Convert/export to another file/format? Import from another file/format? Access hidden data? Edit metadata? Notes
Westwood Font Editor WindowsYesYesYesN/AN/A Created by Nyerguds