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Developer of the Xonotic game (Quake engine based, very much enhanced though), and otherwise a big fan of Apogee games. Have previous experience of game engines of the 2D and 3D era, and wrote my own (albeit not exactly successful) 2D jump'n'run game before. In particular, I have good x86 assembly knowledge.

Otherwise working fulltime as a senior software engineer in a company whose name starts with G, using languages like C++, JavaScript, Go and Python.

Recently figured out the Monster Bash savegame format including its checksum and would like to contribute that.