Ultima I

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Ultima I
Ultima I.png
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Levels?X mark.svg Not editable
Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

Ultima I is a role-playing game where you play a hero trying to defeat the evil wizard Mondain to save the lands of Lord British. It is the first game in an illustrious series spanning dozens of titles.

Ultima was originally written for the Apple II in 1981, but a DOS port was released in 1987

File formats

The following file formats are used by this game.
Filename Format Details
castle.* Ultima I Full Screen Graphic Format Full-screen title graphic
???Fight.bin Ultima I Tile Graphic Format 24x19 pixel tiles used in space combat.
???Mond.bin Ultima I Tile Graphic Format 16x16 pixel tiles used in final battle.
???Space.bin Ultima I Tile Graphic Format 32x19 pixel tiles used in space docking.
???Tiles.bin Ultima I Tile Graphic Format 16x16 pixel tiles used in the over world map.
???Town.bin Ultima I Tile Graphic Format 8x8 pixel tiles used in castles and towns.
map.bin Ultima I Map Format Over world map
tcd.bin Ultima I Town Map Format Town/castle maps
player*.u1 Ultima I Save Game Format Player's saved games
inuse.u1 Ultima I Save Game Format Temporary file used to transfer player data from one EXE to another.
nif.bin Ultima I Full Screen Graphic Format Full-screen ending graphic
gen.exe EXE Format Main menu and character generation
mondain.exe EXE Format Final battle and end game sequence
out.exe EXE Format Outdoor map, towns, and dungeons
space.exe EXE Format Space combat
ultima.exe EXE Format Introduction and title screen