Treasure Mountain is a game that uses word play in the form of "clues", to help teach reading comprehension. The player must correctly answer a question after reading a passage of text in order to continue to the next level.
There are no game settings, the engine automatically selects the best possible settings based on your computer's architecture.
This section lists the file formats used in the game.
|help.dat||Help menu text|
|prg_dict||Word list (16-char null-padded fixed length strings)|
|sfx.ibm||Sound effects (PC Speaker, AdLib setting uses PC Speaker for sound effects)|
|sfx.tan||Sound effects (Tandy)|
|tunes.ibm||Music (PC Speaker)|
|tunes.tan||Music (Tandy, AdLib)|
|*.pan||Level background layer in Treasure Mountain Level Format|
|*.pak||Game sprites and level tiles are stored in PAK Format (The Learning Company)|
They are stored in SST.EXE starting at 0x1AAA8, text is plotted and when 26 chars are filled it goes to next line. When the parser encounters the value 0x0A09, the next two bytes form an ASCII number which seems to be the reference of the image being shown and whenever this value is encountered, the system starts a new line to draw the image. The text is null-terminated (0x00). If 0x0A precedes 0x00 apparently it is the last screen of the sequence.