The Blues Brothers Sprite Format

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The Blues Brothers Sprite Format
There is no image of a tileset in this format — upload one!
Format typeTileset
HardwareEGA
Max tile count65,535
PaletteDefault EGA
Tile names?No
Minimum tile size (pixels)0×0
Maximum tile size (pixels)65,535×65,535
Plane count4
Plane arrangementGraphic-planar
Transparent pixels?Unknown
Hitmap pixels?No
Metadata?None
Supports sub-tilesets?No
Compressed tiles?No
Hidden data?No
Games

This file format is used by The Blues Brothers to store its sprites and foreground tiles, which have at most 16 colors.

File format

A file in this format starts with the number of sprites in the file:

Data type Description
UINT16LE count Number of sprites in the file

It's followed by count records in the following format:

Data type Description
UINT16LE height Height of the sprite in pixels
UINT16LE width Width of the sprite in pixels
BYTE[height * (width / 8) * 4] Sprite data in graphic-planar EGA format with four planes

Ripping

To rip a file use the following tools:

(you need .NET Framework 4.5 to run them)

PngPaletteChanger.exe

PngPaletteExtractor.exe

Sqv2Png.exe

unsqz.exe

Example for an image from SPRITE.SQV:

- unsqueeze the file (UNSQZ)

- extract the sprites to PNG (Sqv2Png)

- extract the palette from the right source (PngPaletteExtractor), for this example right source is MAG.CK1 (unsqueeze, convert LBM to PNG, extract the palette)

- change the palette of the sprites (PngPaletteChanger)

Note: to convert from LBM see LBM_Format for converters

Credits

This file format was reverse engineered by Frenkel. Ripping process and tools (except UNSQZ) by Aybe. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)