Terminal Velocity
From ModdingWiki
File formats
This section lists the major file formats used in the game.
All text files are in DOS format (CRLF line endings).
- POD Format - group file storing most of the game data.
- WAV Format - The RemoteRidicule and other game sounds are stored in .WAV files.
- VOX Format - The level order seems to be stored in these files, as well as the audio config file VOX.INI.
- INI Format - The configuration file SETUP.CFG seems to be in standard .INI format.
POD files
The POD files contain a number of other data files:
| Filename | Purpose | Format |
|---|---|---|
| art\*.raw | Textures | 64x64 8bpp images (no header) |
| art\*.act | Palettes | 6-bit VGA Palette |
| data\*.clr | unknown | 256x256 8bpp image (no header) |
| data\*.def | unknown | ASCII text |
| data\*.nav | Waypoints? | ASCII text, first line is number of waypoints |
| data\*.raw | unknown | 256x256 8bpp image (no header) |
| data\*.tdf | unknown | ASCII text |
| data\*.tex | List of textures | ASCII text, one filename per line, first line is decimal texture count |
| data\*.txt | Level introduction/story | ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window |
| levels\*.lvl | Level info | ASCII text (which files to use for this level) |
| music\*.mod | Music | Six-channel MOD Format |
| sound\*.wav | Sound effects | WAV Format |
Tools
The following tools are able to work with this game.
| Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch |
|---|---|---|---|---|---|---|---|---|---|
| Camoto | Linux console/GUI | Edit | No | No | No | No | No | No | No |
| C-POD | Windows GUI | Edit | No | No | No | No | No | No | No |
See also
- Lots of information on the REwiki Terminal Velocity page
