Talk:Jill of the Jungle

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In my version of Jill of the Jungle, the palettes were found at these locations:

Jill:

VGA to EGA conversion table @ 0x24964.

VGA palette @ 0x24A64.

Jill2:

VGA to EGA conversion table @ 0x1F5B4.

VGA palette @ 0x1F6B4.

Jill3:

VGA to EGA conversion table @ 0x1F704.

VGA palette @ 0x1F804.

Some of them differ from the posted. Does anyone else have a different version? --SaxxonPike 16:10, 12 July 2010 (GMT)

Not sure - is there an easy way to tell which version a given .exe is? If so we should add a column to the table for the version number, so we can list the offsets for all known versions. Maybe also a signature code so it's easy for a program to identify which version a given file is. -- Malvineous 22:49, 12 July 2010 (GMT)
I've seen different versions of a couple of Epic games, like Jill of the Jungle, Jazz Jackrabbit, Epic Pinball, Silverball and Extreme Pinball, and I couldn't find a version number inside the .exe files or see a version number when running the game. The only way to see which version number a game has, is to read what the included Helpme.doc file says. And even that is not foolproof as I've seen different .exe files with the same Helpme.doc file. Apogee surely did the version numbering a lot better than Epic :). Calvero 11:17, 13 July 2010 (GMT)
The HELPME.DOC files can be quite misleading, actually. I've found a bunch of copies of the shareware episodes where the HELPME.DOC claims the game is version 2.0 when the game itself identifies itself by another version number (e.g. Solar Winds, version 2.0 in the .DOC and 1.1 in-game). Regarding Jill of the Jungle, there are "officially" (by officially I mean what they identify themselves as in the documents) only two recognized versions, 1.0 and 1.2. But there are also a number of revisions I've found to version 1.2 which I personally call 1.2, 1.2a, 1.2b and 1.2c. I know for a fact all of these revisions except 1.2c also have matching registered versions (I'm not too convinced that 1.2c actually had anything else than a shareware release). I have made a document some time ago to make it easier to identify these versions and it can be found from here (the data is that of the main game EXE). --Litude 11:24, 15 July 2010 (GMT)
Wow, would you mind including that info on the main Jill page? I'm happy to do it but might be better if you do the first edit so it goes against your name in the edit history. Add an extra column for those palette offsets so we can add them in when we find them out for a particular version. My Jill versions match up well with your list, except my Jill 1 v1.0 (216804) is dated 1992-06-01, one day earlier than in your list. Also not sure if you're recording dates/versions of jjfile0.exe (the episode loader) because I'm not sure where that came from as I didn't find it until relatively recently. -- Malvineous 11:38, 15 July 2010 (GMT)
Alright, I'll try adding the info though I don't really mind having someone else adding them (I don't really care that much about getting credited for stuff). Regarding the modify date of version 1.0, you're absolutely right. It seems my finger slipped when putting together that document. JJFILE0.EXE first appeared in version 1.2a and was also present in version 1.2b, but it was removed in 1.2c (which is why I think its shareware only, can't see any other reason for its removal). I don't record the dates of that file as as far as I know there are only two versions of the file, one of which is present in version 1.2a and the other one which is present in 1.2b.--Litude 12:43, 15 July 2010 (GMT)
The version that is called version 1.1 of Jill 1 on RGB Classic Games is called version 1.2a here, but when you run the game it says it's the United kingdom version. It gets this version information from the file INTRO.JN1. So at least one version of the game has in-game version information :).
Through my own research I found out that only version 1.0 has the references to Commander Keen, Mario, Duke Nukem and Pac-Man in the map level. Can someone confirm this? It's possible to copy MAP.JN1 of version 1.0 to later versions to restore these references. Calvero 15:42, 15 July 2010 (GMT)
That installer is mislabeled, check the documents and it's listed as being version 1.2 (there was no version 1.1 of the game as far as I know). I did check that version but didn't look through it thoroughly enough to notice that it has a modified INTRO.JN1, just concluded it was 1.2a. But that doesn't mean 1.2a was exclusively made for the United Kingdom, as you can find version 1.2a without this United Kingdom mention from here. Regarding actual changes between the versions, I haven't really been looking into this but seeing as MAP.JN1 is identical in 1.2, 1.2a, 1.2b and 1.2c it seems likely. --Litude 16:01, 15 July 2010 (GMT)
While I can't confirm it, it has been discussed on the PCKF that the Commander Keen reference only appeared in early versions of Jill and for some reason it was later removed. Which, being a Commander Keen forum, was then immediately followed by many "where I can get the original version" requests. -- Malvineous 14:07, 16 July 2010 (GMT)

Ordering Info same format as ZZT graphics?

It looks like the Ordering Info format described under the Episode Selection Screen might match the graphics format used for Super ZZT:

Super_ZZT_Graphics_Format

Thoughts? --SaxxonPike (talk) 05:10, 5 March 2019 (UTC)

Yes, that's exactly the format it uses, I was actually in the middle of trying to pick this apart.Maybe I should resurrect that half-done graphics editor. -Endian? What are you on about? (talk) 13:02, 10 March 2019 (UTC)

New Level Editor

A new level editor, jMod, has recently been released for this game (http://k1n9duk3.shikadi.net/jmod.html), should it be added to this page?

I'd vote yes, as a section or link. This is the MODDING wiki after all and should include all the tools that can be used in some form or other.-Endian? What are you on about? (talk) 04:25, 20 August 2019 (UTC)