Super ZZT Graphics Format
A special format is used internally by Super ZZT to draw the title screen and ending screen graphics. The format assumes a 80x25 display window.
There is no header information for this format. It is read as a stream of bytes until the Y-position goes off the bottom (row 25).
|00-0F||Set the foreground color of following output to this value.|
|10-17||Set the background color of following output to the lower 4 bits of this value.|
|18||Go to the beginning of the following text line.|
|19||Read one more byte n, and output a space character n+1 times.|
|1A||Read two more bytes n and char, and output char for n+1 times.|
|20-FF||Output this character exactly.|
These graphics cannot be found or used outside the game executable. They are referenced directly by the code and compiled into the game engine itself.