Stargunner

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Stargunner
Stargunner.png
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Levels?X mark.svg Not editable
Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

File formats

Most of the data files for Stargunner are stored in STARGUN.DLT, which is an archive file containing a number of other files. For the file format of STARGUN.DLT itself, see DLT Format.

Files in STARGUN.DLT

File name Description
*.anm Animation?
*.ctl  ?
*.dfs  ?
*.evt  ?
*.flc Cutscene animations in FLIC format (playable in mplayer)
*.mod Background music in 8-channel MOD Format
*.mpr  ?
*.pal 6-bit classic VGA Palette
*.pcx Images in PCX Format
*.pts  ?
*.rec Demo macros
*.seq  ?
*.smp Some kind of audio sample?
*.spd  ?
*.tld  ?
*.tlr  ?
*.wav Microsoft RIFF wave files
*.xlt  ?

In the official release these files are all compressed when stored inside the DLT file. Each compressed file begins with the string "PGBP", however if this signature is missing the game will use the data as is, without attempting to decompress it first. Thus it is possible to replace files with uncompressed versions and the game will still work correctly.

  • The game does NOT check for the existence of files in the current directory, they must be inside the DLT to be seen.
  • If a file is removed (or renamed) inside the DLT, the game will still refuse to check the current directory and appears to continue somewhat unpredictably, as if the file was loaded successfully even though it wasn't.
  • If the DLT file is missing, the game will still not look for files in the current directory, and will complain about the absent DLT file being the wrong version.

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Camoto Linux/WindowsNo decompressionNoNoNoNoNoNoNo