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- 18:37, 8 June 2015 diff hist +34 m User:Ceidwad
- 18:36, 8 June 2015 diff hist +48 m Death Rally BPA Format
- 18:35, 8 June 2015 diff hist +1,431 N Death Rally BPA Format Added.
- 02:08, 8 June 2015 diff hist +140 m Lion King Level Format clarification of extra layers, more to come when I actually play the game
- 01:21, 8 June 2015 diff hist -48 m Lion King Level Format clarified header fields
- 22:18, 7 June 2015 diff hist +1,751 Lion King Level Format
- 21:53, 7 June 2015 diff hist +255 MCH Format
- 13:09, 27 December 2014 diff hist +648 m Talk:Captain Comic II Tileset Format current
- 09:35, 27 December 2014 diff hist +82 m Captain Comic II Dialog Format Solved unknown string prefices.
- 06:49, 21 December 2014 diff hist 0 N File:Captain Comic II Map Format.png
- 06:42, 21 December 2014 diff hist 0 N File:Captain Comic II Tileset Format.png
- 06:21, 21 December 2014 diff hist +1,412 Visage Format Added decompression methods.
- 03:54, 21 December 2014 diff hist +41 m Captain Comic II Dialog Format
- 03:53, 21 December 2014 diff hist +907 N Captain Comic II Dialog Format Created page with "The '''Captain Comic 2 Dialog Format''' stores the text used in conversation with NPCs. It is found in <tt>FRNNN.3</tt> dialog files, which are only present for some game leve..."
- 03:40, 21 December 2014 diff hist 0 m Captain Comic II
- 03:34, 21 December 2014 diff hist +2,033 N Captain Comic II Sprite Format Created page with "{{Tileset Infobox | Hardware1 = EGA | MaxTiles = ''Unlimited'' | Palette = Default EGA | Names = N | TileMinSize = 1×1 | TileMaxSize = 320×200 | NumPlanes =..."
- 02:13, 21 December 2014 diff hist 0 m Captain Comic II
- 02:00, 21 December 2014 diff hist +20 m Captain Comic II Map Format
- 02:00, 21 December 2014 diff hist +2,233 N Captain Comic II Map Format Created page with "{{Map Infobox | Type = 2D tile-based | Layers = 1 | Tile size = 16×16 | Viewport = 208×160 | Game1 = Captain Comic }} The '''Captain Comic 2 Map Format''' st..."
- 01:46, 21 December 2014 diff hist +103 m Captain Comic II Tileset Format
- 01:35, 21 December 2014 diff hist -50 m Captain Comic II Tileset Format
- 01:32, 21 December 2014 diff hist +24 m Captain Comic II Tileset Format
- 01:30, 21 December 2014 diff hist +1,840 N Captain Comic II Tileset Format Created page with "{{Tileset Infobox | Hardware1 = EGA | MaxTiles = ''Unlimited'' | Palette = Default EGA | Names = N | TileMinSize = 16×16 | TileMaxSize = 16×16 | NumPlanes =..."
- 01:03, 21 December 2014 diff hist +904 N Captain Comic II Created page with "{{NeedMoreInfo}} Captain Comic 2 Fractured Reality is the sequel to Captain Comic, offering a larger gameworld and more flexible engine. {{BeginGameFileList}} {{Game..."
- 00:46, 21 December 2014 diff hist +39 User:Ceidwad
- 00:43, 21 December 2014 diff hist +5,737 RRM Format (Mythos Software) Added object structure definition.
- 11:31, 19 December 2014 diff hist +4 m RRM Format (Mythos Software)
- 11:09, 19 December 2014 diff hist +8,892 N RRM Format (Mythos Software) Created.
- 09:19, 19 December 2014 diff hist +560 N Talk:Visage Format Created page with "BASIC isn't my cup of tea so I'll leave it to you to add this, but here's how the RLE works. After the 8-byte header, there are 3 compression header bytes: UINT16LE chunk_size..." current
- 08:51, 19 December 2014 diff hist +166 m The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel Added link to RRM format page.
- 08:39, 19 December 2014 diff hist +8 User:Ceidwad
- 08:37, 19 December 2014 diff hist +212 m Visage Format Minor corrections to header description.
- 08:22, 19 December 2014 diff hist +338 Captain Comic Map Format Several corrections to EXE description. Added player start position info.
- 07:40, 19 December 2014 diff hist +19 m Captain Comic Tileset Format clarified purpose of first header byte