SkyRoads save game format

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SkyRoads save game format
Format typeSaved game and Configuration
StoringSound, Input device
Save locationsOn world map only
Elements savedRoad completion count

The SkyRoads save game format is used to store the game settings and how many times a player has completed a SkyRoads level. Only SkyRoads.cfg is in this format.

File format


The file starts with a header as follows:

Data type Description
BYTE unknown Always 0x10.
BYTE unknown Always 0x02. Possibly the number of bytes to read per value?


There are two settings, controls and sound.

Data type Description
UINT16LE controls 0 - Keyboard, 1 - Joystick, 2 - Mouse.
UINT16LE sound 0 - On, 2 - Off.

Road Completion

The number of times a road has been completed fill up the rest of the data. There are 24 roads.

Data type Description
UINT16LE completions Number of times the player has beaten this road.


This level format was reverse engineered by TheAlmightyGuru. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)