POD Format

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POD Format
Format typeArchive
Max files4,294,967,295
File Allocation Table (FAT)Beginning
Filenames?Yes, 32 chars
Metadata?Description
Supports compression?No
Supports encryption?No
Supports subdirectories?No
Hidden data?Yes
Games

The POD format is used by Terminal Velocity to store much of the game data.

File format

Signature

There is no known signature, however POD files do have an identification string which could be used to pick out the file type. It is currently unknown whether the game will work with different strings. The strings are located at offset 4 (just after the UINT32LE containing the file count.) They are null padded and 80 bytes long.

Filename Identification string Clarification
STARTUP.POD Startup 1.1 Gold Stock disk version/shareware startup
STARTUP.POD Startup 1.1 Gold Hires Cd-rom version startup
SHARE.POD TV 1.2 Shareware Shareware data
DISK.POD Disk Version 1.1 Gold Standard diskette data
CDROM.POD TV 1.2 CD-ROM Cd-rom data

And here are signatures for fury 3

Filename Identification string Clarification
STARTUPX.POD Startup Fury3 Trial Version fury3 trial startup
FURY3X.POD Fury3 Trial Version Egypt2 fury3 trial data
STARTUP.POD Startup Rel 28 Fury3 startup pod
FURY3.POD Fury3 Rel 26 Fury3 data
FURYSE.POD Furyse with AVI F!Zone data

Header

The file begins with the following data:

Data type Description
UINT32LE numFiles Number of files in the POD
char id[80] Null-padded file description (see #Signature above)

Immediately following the header are numFiles file entries.

File entry

Data type Description
char filepath[32] File name and path (e.g. "ART\ANT0000.RAW")
UINT32LE size File size
UINT32LE offset File offset

The file data follows the file entries at the offsets indicated.

Tools

The following tools are able to work with files in this format.

Name PlatformExtract files? Decompress on extract? Create new? Modify? Compress on insert? Access hidden data? Edit metadata? Notes
Camoto Linux/WindowsYesN/AYesYesN/ANoYes

Credits

This file format was reverse engineered by Malvineous. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)