Monster Bash

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Monster Bash
Monster Bash.png
Levels?Emblem-important.png Partially editable
Tiles?Tick.png Editable
Sprites?X mark.svg Not editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

Tools

The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch
Camoto Linux console/GUIEditPartialEditEditReplaceReplaceNoNo
Wombat Window GUIExtractViewViewExtractExtractExtractNoNo


File formats

This section lists the file formats used in the game.

File name Description
bash[123].dat Archive storing most game data in DAT Format (Monster Bash)

bash[123].dat

Inside the archive file, the following formats are used. Note that some of the extensions are fake, as described in DAT Format (Monster Bash) (the .dat file stores multiple files with the same name, so these extensions are used to make it easier to refer to files.)

File name Description
bash[12].bin Exit screen in B800 Text
mb[123]_d[123].bin ! Unknown
*.imf Background music in IMF Format
*.spr Creature animations in Monster Bash Sprite Format
*.mif
*.mbg
*.mfg
*.msp
*.sgl
Game levels in Monster Bash Level Format
*.pal Palette in EGA Palette format
*.snd PC Speaker sound effects in Inverse Frequency Sound format
*.tbg
*.tfg
*.tbn
*.pbg
*.pfg
*.pbn
Level tiles in Monster Bash Tileset Format
*.txt Plain text files (hint text, etc.)
digi\*.voc Digitised sound effects in VOC Format

bash[123].exe

Some game data is stored in the .exe file:

Offset Description
bash1.exe bash2.exe bash3.exe
0x19C12  ?  ? Font as series of 1-bpp images (8x8 mask then 8x8 char)
0x243F2  ?  ? Window borders? Two 1bpp images (16x254 mask then 16x254 image)

Links

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