Jill of the Jungle
From ModdingWiki
This is the main page for Jill of the Jungle. For a complete list of all pages related to this game, visit the Jill of the Jungle category page.
File formats
This section lists the major file formats used in the game.
- CFG Format - Game configuration (*.CFG)
- CMF Format - Music (*.DDT)
- DMA Format - Tile name list (JILL.DMA)
- JN Format - Map format (*.JN1, *.JN2, *.JN3)
- MAC Format - Input macros for demos (*.MAC)
- SHA Format - Graphic assets (JILL?.SHA)
- VCL Format - Sound and Text assets (JILL?.VCL)
- Saved games are just dumps of the entire level in its current state (so they're the same format as the actual levels, stored in JN?SAVE.?)
Palette
The VGA palette can be found inside the .EXE file. The palette is the same in all episodes and versions.
Episode 1: Jill of the Jungle
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 7899CC28 | 1992-06-01 | 216 804 bytes | 0x1ED84 |
| 1.2 | 9540714E | 1992-07-12 | 204 784 bytes | 0x1F884 |
| 1.2(a) | 51ADAE83 | 1992-07-30 | 206 963 bytes | 0x1FD54 |
| 1.2(b) | 171E9EC0 | 1992-08-21 | 206 712 bytes | 0x1FC34 |
| 1.2(c) | C52CA6D9 | 1993-02-17 | 206 636 bytes | 0x1FC04 |
| 1.2(d) | 0E7C596F | 1993-12-27 | 219 216 bytes | 0x24A64 |
Episode 2: Jill Goes Underground
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 6064EA0A | 1992-06-17 | 65 166* bytes | 0x1F0B4† |
| 1.2(a) | ? | 1992-07-30 | ? | ? |
| 1.2(b) | 17477A49 | 1992-08-21 | 204 158 bytes | 0x1F6E4 |
| 1.2(c) | 75176ED7 | 1993-02-17 | 204 096 bytes | 0x1F6B4 |
Episode 3: Jill Saves the Prince
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 3B4D8C3B | 1992-07-07 | 201 616 bytes | 0x1F1F4 |
| 1.2(a) | B4EA288C | 1992-07-30 | 204 425 bytes | 0x1F804 |
| 1.2(b) | D5435AFB | 1992-08-21 | 204 174 bytes | 0x1F6E4 |
| 1.2(c) | 3FFF0F6C | 1993-02-17 | 204 112 bytes | 0x1F6B4 |
*This version has been packed using LZEXE91.
†Data taken from version after uncompressing using UNLZEXE.
The palette is in classic VGA format (6-bit RGB.) Note that the SHA Format can override this palette.
Notes
- Since the level files are used for a lot of different things, you can e.g. swap INTRO.JN1 and 1.JN1 and then when you load the first level you'll be playing the intro screen.
External links
- Unofficial Jill of the Jungle page (Older version)
- JillEdit (mirror) - a level editor for Jill of the Jungle created by Rory L. Fisher.

