Jill of the Jungle
From ModdingWiki
This is the main page for Jill of the Jungle. For a complete list of all pages related to this game, visit the Jill of the Jungle category page.
File formats
This section lists the major file formats used in the game.
- CMF Format - game music is stored in the *.DDT files
- CFG Format - game configuration is stored in JILL?.CFG
- MAC Format - macros (level demos)
- DMA Format - Level tiles
- SHA Format - Graphics
- Jill of the Jungle Map Format - Levels are stored in *.JNx and INTRO.JNx
- Saved games are just dumps of the entire level in its current state (so they're the same format as the actual levels, stored in JN?SAVE.?)
Palette
The VGA palette can be found inside the .EXE file. The palette is the same in all three episodes.
| Episode | Offset |
|---|---|
| 1: Jill of the Jungle | 0x1ED84 |
| 2: Jill Goes Underground | ? |
| 3: Jill Saves the Prince | 0x1F6E4 |
The palette is in classic VGA format (6-bit RGB.) Note that the SHA Format can override this palette.
Notes
- Since the level files are used for a lot of different things, you can e.g. swap INTRO.JN1 and 1.JN1 and then when you load the first level you'll be playing the intro screen.

