Jill of the Jungle
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Jill is also unique in that it is one of a very small number of games that include a level editor, albeit an undocumented one. See the tutorial for more details.
Tools
The following tools are able to work with this game.
| Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch |
|---|---|---|---|---|---|---|---|---|---|
| Built-in editor | DOS | N/A | Edit | No | No | No | No | No | No |
| Camoto | Linux console/GUI | N/A | Edit | Read | Edit | No | No | No | No |
| JillEdit (mirror) | DOS | N/A | Edit | No | No | No | No | No | No |
File formats
This section lists the major file formats used in the game.
| File name | Description |
|---|---|
| *.cfg | Configuration file in CFG Format (Jill of the Jungle) |
| *.ddt | Music in CMF Format |
| jill.dma | Tile information in DMA Format |
| *.jn[123] | Game levels in Jill of the Jungle Map Format |
| *.mac | Input macros for demos in MAC Format (Jill of the Jungle) |
| jill[123].sha | Shapes (images) in SHA Format |
| jill[123].vcl | Sound and text assets in VCL Format |
| jn[123]save.[0-9] | Saved games - just dumps of the entire level in its current state (same format as actual levels) |
Palette
The VGA palette can be found inside the .EXE file. The palette is the same in all episodes and versions.
Episode 1: Jill of the Jungle
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 7899CC28 | 1992-06-01 | 216 804 bytes | 0x1ED84 |
| 1.2 | 9540714E | 1992-07-12 | 204 784 bytes | 0x1F884 |
| 1.2(a) | 51ADAE83 | 1992-07-30 | 206 963 bytes | 0x1FD54 |
| 1.2(b) | 171E9EC0 | 1992-08-21 | 206 712 bytes | 0x1FC34 |
| 1.2(c) | C52CA6D9 | 1993-02-17 | 206 636 bytes | 0x1FC04 |
| 1.2(d) | 0E7C596F | 1993-12-27 | 219 216 bytes | 0x24A64 |
Episode 2: Jill Goes Underground
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 6064EA0A | 1992-06-17 | 65 166* bytes | 0x1F0B4† |
| 1.2(a) | ? | 1992-07-30 | ? | ? |
| 1.2(b) | 17477A49 | 1992-08-21 | 204 158 bytes | 0x1F6E4 |
| 1.2(c) | 75176ED7 | 1993-02-17 | 204 096 bytes | 0x1F6B4 |
| 1.2(d) | 0FDB489E | 1993-12-27 | 218 338 bytes | 0x26A64 |
Episode 3: Jill Saves the Prince
| Version | CRC32 | Date | Size | Palette Offset |
|---|---|---|---|---|
| 1.0 | 3B4D8C3B | 1992-07-07 | 201 616 bytes | 0x1F1F4 |
| 1.2(a) | B4EA288C | 1992-07-30 | 204 425 bytes | 0x1F804 |
| 1.2(b) | D5345AFB | 1992-08-21 | 204 174 bytes | 0x1F6E4 |
| 1.2(c) | 3FFF0F6C | 1993-02-17 | 204 112 bytes | 0x1F6B4 |
| 1.2(d) | E27D4300 | 1993-12-27 | 218 370 bytes | 0x26A64 |
*This version has been packed using LZEXE91.
†Data taken from version after uncompressing using UNLZEXE.
The palette is in classic VGA format (6-bit RGB.) Note that the SHA Format can override this palette.
Notes
- Since the level files are used for a lot of different things, you can e.g. swap INTRO.JN1 and 1.JN1 and then when you load the first level you'll be playing the intro screen. The demo and help screens can be accessed in the same way.
- You can also press Ctrl+P on the main menu to play the intro level, and Ctrl+E to enter the level editor.
External links
- Unofficial Jill of the Jungle page (Older version, and alternate version)
- JillEdit (mirror) - a level editor for Jill of the Jungle created by Rory L. Fisher.
- vgmaps.com - all Jill maps as image files
- "Funky" remix by Nick Stubblefield

