Hocus Pocus Map Format

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Edge of map!

Maps consist of four layers: a background layer, two foreground layers and an "event" layer containing enemies, treasures and such. The background and foreground layers are 14400 bytes long, corresponding to a level sized 240x60 tiles. Maps are stored left-to-right, top-to-bottom. The event layer is 28800 bytes long, stored in the same way but with 2 bytes per tile.

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