Hocus Pocus
From ModdingWiki
Tools
The following tools are able to work with this game.
| Name | Platform | Group/archives | Levels | Graphics | Music | Sounds | Text | Saves | .exe patch |
|---|---|---|---|---|---|---|---|---|---|
| Camoto | Linux console/GUI | Edit | Partial | Some | No | No | No | No | No |
| HocusSharp | Microsoft .NET Framework | Edit | No | Some | No | No | Edit | No | No |
| Wombat | Windows GUI | Read | No | Read | Read | Read | No | No | No |
File formats
This section lists the file formats used in the game.
Standalone files
| File name | Description |
|---|---|
| hocus.dat | Group file storing most of the game data in DAT Format. |
| *.sav | Saved games in SAV Format. |
Files inside hocus.dat
The files stored inside hocus.dat have no filenames. See the DAT Format page for a list of which files are which. The formats used are:
- File #0 is a 1bpp (monochrome) 8×720 image, containing 90 8×8 glyphs used as the main game font
- Hocus Pocus Map Format - game levels
- MID Format - MIDIs are used for game music
- B800 Text - text screen shown at exit
- PCX Format - used for game graphics and map tiles
- Hocus Pocus Palette Format - used to store game palettes
- Hocus Pocus Image Format - used for game graphics that are not 320 × 200
- Hocus Pocus Sprite Format - used for sprites
- Hocus Pocus Text Format - used for story texts and ordering info
- Hocus Pocus Demo Format - used to store demo macros
