The game features some of the best mechanics of Family Production, featuring legitimate challenge, hit-detection, and more well-scripted bosses and enemies. Visually it offers some of the best and most colorful VGA graphics among other titles in its genre.
|*.pal||6-bit VGA Palette.|
|EOL.BNK||BNK Format (Ad Lib).|
|*.fx5||Family Production FX5 File.|
|*.eft||RIFF Wave, Creative Voice File and raw 8-bit unsigned, 8000 sample rate sounds..|
|*.cap||A form of actor behavior (AI) script.|
|*.fam||Variable, but graphical and consists of scenes, including cutscenes.|
|*.mjd||Unknown but seemingly deals with multi-part enemies.|
|*.mcd||Unknown, but deals with maps.|
|*.img||Seemingly Map Graphical Tiles.|
|*.efp||Unknown, but deals with maps.|
|*.DPP||Dragon Patch file, handled by DPP.EXE. Otherwise, unknown.|
- Object layout in stages are apparently hardcoded in the game executable EOL_GAME.EXE as no other file seemingly handle this function. However, overall level layout is handled by the MAP files. The setup thus far is unknown.