Moraff Monster Map

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Moraff Monster Map
Format typeSaved game
Save locationsUnrestricted
Elements savedMonster Locations
Games

Moraff's World and Dungeons of the Unforgiven store up to three floors worth of monsters in memory at any given time. Each floor can have up to 145 monsters active at any given time. As the player traverses the dungeon, monsters are dynamically created based on the player's level, active module, and current floor.

If they reach a floor that doesn't currently have any active monsters, a new set will be created and the set that's farthest away will be discarded. ! This information is based on speculation via semi-casual observation and needs verification.

Data type Name Description
UINT8 set1Floor The floor that the first set of monster's live on (0x00 or 0xFF disables that list).
UINT8 set2Floor The floor that the second set of monster's live on (0x00 or 0xFF disables that list).
UINT8 set3Floor The floor that the third set of monster's live on (0x00 or 0xFF disables that list).
MONSTER[145] set1Array An array of monsters that exist on the floor specified by set1Floor.
MONSTER[145] set2Array An array of monsters that exist on the floor specified by set2Floor.
MONSTER[145] set3Array An array of monsters that exist on the floor specified by set3Floor.

Monster Instance

Data type Name Description
UINT8 monsterX The X coordinate of the monster.
UINT8 monsterY The Y coordinate of the monster.
INT16LE monsterHP The monster's remaining hit points.
INT8 monsterType The type of monster on this tile (see Moraff's World Monster Types or Dungeons of the Unforgiven Monster Types for valid IDs).
INT8 monsterLevel The level of the monster.
  • When a monster is killed in both games, the X and Y coordinates for the creature are both set to 100 (0x64) and the other values are set to 0.

Moraff's World Monster Types

The following are valid monster type values. Generally, if a value that is not on this table is used, the resulting monster will be an Ogre (0x00), but results beyond 0x6F can be unpredictable.

ID Description
0x00 Ogre
0x01 Werewolf
0x02 Walking Sword
0x03 Kobald
0x04 Orc
0x05 Dwarf
0x07 Knight
0x08 Ape
0x0D Unicorn
0x0E Zeus
0x0F Titan
0x10 Stone Giant
0x13 Garbage Can
0x15 Foot Stomper
0x16 Flesh Eater
0x17 Face of Death
0x1A Skeleton
0x1B Zombie
0x1C Ghoul
0x1D Wraith
0x1E Mummy
0x20 Medusa
0x21 Vampire
0x22 Demon
0x23 Devil
0x24 Giant Yellow Bat
0x25 Giant Yellow Rat
0x26 Giant Yellow Ant
0x27 Yellow Spider
0x28 Yellow Scorpion
0x2B Giant Black Bat
0x2C Giant Black Rat
0x2D Giant Black Ant
0x2E Black Spider
0x2F Black Scorpion
0x32 Giant Green Bat
0x33 Giant Green Rat
0x34 Giant Green Ant
0x35 Green Spider
0x36 Green Scorpion
0x39 Dark Blue Ball
0x3A Giant Blue Ball
0x3B Light Blue Ball
0x3C Giant Yellow Ball
0x3D Giant Orange Ball
0x3E Giant Red Ball
0x3F Giant Brown Ball
0x40 Giant Green Ball
0x41 Giant Green Ball
0x42 Giant Red Ball
0x43 Dark Green Ball
0x44 Dark Red Ball
0x45 Dark Grey Ball
0x46 Giant Grey Ball
0x47 Giant White Ball
0x48 Lt. Blue Puffball
0x49 Lt. Red Puffball
0x4A Lt. Green Puffball
0x4B Yellow Puffball
0x4C White Puffball
0x4D Lt. Grey Puffball
0x4E Dk. Blue Puffball
0x4F Dk. Red Puffball
0x50 Dk. Green Puffball
0x51 Brown Puffball
0x52 Black Puffball
0x53 Dk. Grey Puffball
0x54 Orange Dragonfly
0x55 Orange Minidragon
0x56 Orange Dragon
0x57 Orange Dragonking
0x58 Blue Dragonfly
0x59 Blue Minidragon
0x5A Blue Dragon
0x5B Blue Dragon King
0x5C White Dragonfly
0x5D White Minidragon
0x5E White Dragon
0x5F White Dragon King
0x60 Green Dragonfly
0x61 Green Minidragon
0x62 Green Dragon
0x63 Green Dragon King
0x64 Black Dragonfly
0x65 Black Minidragon
0x66 Black Dragon
0x67 Black Dragon King
0x68 Shadow Dragonfly
0x69 Shadow Minidragon
0x6A Shadow Dragon
0x6B Shadow Dragonking
0x6C Red Dragonfly
0x6D Red Minidragon
0x6E Red Dragon
0x6F Red Dragon King

Dungeons of the Unforgiven Monster Types

The following are valid monster type values. Using values outside of this range will cause unpredictable results:

ID Description
0x00 Giant Garbage Can
0x01 Giant Ball
0x02 Light Blue Puffball
0x03 Light Red Puffball
0x04 Light Green Puffball
0x05 Yellow Puffball
0x06 White Puffball
0x07 Gray Puffball
0x08 Sky Blue Puffball
0x09 Dark Red Puffball
0x0A Dark Green Puffball
0x0B Brown Puffball
0x0C Black Puffball
0x0D Dark Grey Puffball
0x0E Poison Flask
0x0F Poisoned Druggie
0x10 Chemical Bomb
0x11 Poison Toxic Waste
0x12 Flask of Disease
0x13 Diseased Druggie
0x14 Biological Bomb
0x15 Can of Toxic Waste
0x16 Module Enemy A (i.e. Shadow Gargalon in Module I, Gargonian Portion)
0x17 Module Enemy E (i.e. Gargalon in Module I, Gargonian Portion)
0x18 Module Enemy B (i.e. Lesdidian Warrior in Module I, Gargonian Portion)
0x19 Module Enemy C (i.e. Harpey in Module I, Gargonian Portion)
0x1A Module Enemy D (i.e. Sustrontime in Module I, Gargonian Portion)

Credits

This file format was reverse engineered and documented by Spectere. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)