Duke Nukem II
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This is the main page for Duke Nukem II. For a complete list of all pages related to this game, visit the Duke Nukem II category page.
File formats
This section lists the major file formats used in the game.
- CMP Format - group file storing most of the game data.
- B800 Text - the 4000 byte .BIN files are text screens
- Duke Nukem II Actor Info - ACTRINFO.MNI describes how the tiles in ACTORS.MNI should be arranged to create sprites.
- Cosmo Tileset Format - ACTORS.MNI and DROP*.MNI tilesets in this format. The VGA palette found in GAMEPAL.PAL should be used when displaying these images.
- Duke Nukem II CZone Format - CZONE?.MNI are level-specific tilesets
- Duke Nukem II Map Format - [LMNO]?.MNI are game levels (LMNO for episode 1, 2, 3 and 4 respectively.)
- IMF Format - game music
- Full-screen planar EGA - 32,048 byte *.MNI files are 320x200 full-screen images (four planes: blue, green, red and intensity.) The format is the same as for Cosmo's Cosmic Adventures, only these are 48 bytes longer - the extra data is for the VGA palette (RGB order, values 0-64(!) inclusive) to be assigned to the first 16 EGA colours.
- VOC Format - SB_*.MNI are .voc files

