In this installment Dave navigates the lair of his nemesis, looking for the ten special trophies he needs to steal, and get out alive. The game features ten levels plus bonus areas and separate CGA, EGA and VGA graphics.
The following tools are able to work with this game.
|dave.exe||See below for details.|
|egadave.dav||EGA tiles in Dangerous Dave Tileset Format.|
|scores.dav||High scores in Dave Score format.|
When decompressed with UNLZEXE, dave.exe contains the following data:
|0x0c620||CGA tiles in Dangerous Dave Tileset Format|
|0x120f0||VGA tiles in Dangerous Dave Tileset Format|
|0x1c4e0||PC Speaker sound effects in Inverse Frequency Sound format|
|0x1d780||CGA font + menu graphics|
|0x1ea40||EGA font + menu graphics|
|0x20ec0||VGA font + menu graphics|
|0x26e0a||Game levels in Dangerous Dave Level format (10 @ 1280 bytes each)|
Some EGA graphics are stored internally and use the Commander Keen EGA Header.
Dave can use CGA, EGA and VGA graphics, with the default being the best card available. All of the CGA and VGA graphics are stored internally, while the EGA graphics are stored in an external file, and have no relation to the CGA/VGA graphics (i.e. the game will work fine in CGA or VGA mode even if EGADAVE.DAV is missing.) The font and menu graphics (for CGA/VGA and EGA) are all stored in the main .exe file (as it is still possible to press F2 to change in and out of EGA mode with a missing/corrupted EGADAVE.DAV file.)