Cosmo Tile Attributes
The attribute data consists of 2000 UINT8 values (settings for the solid tiles), followed by another 5000 UINT8 values (five UINT8s for each masked tile). It seems like only the first UINT8 for each masked tile is actually used by the game.
|7||can grab wall|
|6||sloped (auto-descend) - any tiles set with this bit will affect only adjacent tiles, not the slope-set-tile itself.|
This file format was reverse engineered by K1n9_Duk3. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)