Cosmo Savegame Format
The Cosmo Savegame Format is an uncompressed file with extension .SV# (where # is a number from 1 to 9), used to store savegame information to be retrieved later by the game engine.
|UINT16LE iHealth||Player's health (0 to 6; 1 means no bars left, 0 means dead)|
|UINT32LE iScore||Current score|
|UINT16LE iStars||Number of collected stars|
|UINT16LE iMapOn||Current level number|
|UINT16LE iBombs||Number of bombs in the inventory (0 to 9)|
|UINT16LE iHealthBars||Number of health bars the player has (3 to 5)|
|UINT16LE iCheated||1 if cheats have been used, 0 otherwise|
|UINT16LE iHasHadBomb||Hint system: 1 if cosmo has ever had a bomb, 0 otherwise (controls whether help text is shown when no bombs are present)|
|UINT16LE iKnowsHowToKill||Hint system: 0 to start with, 1 if cosmo took damage and so the "jump on top of enemies to defend yourself" help should be shown, and finally 2 once either cosmo has jumped on an enemy or the help text has been shown|
|UINT16LE iKnowsAboutPowerups||Hint system: 0 to start with, 1 if the "power up modules increase cosmo's health" help text has been shown|
|UINT16LE iChecksum||Must match iHealth + iStars + iMapOn + iBombs + iHealthBars|
If the user tries to load a savegame with an invalid checksum, the game will show an error message and quit to DOS.
This file format was reverse engineered by K1n9_Duk3. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)