Abuse

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Abuse
Abuse.png
Mod-Abuse.png
Levels?Tick.png Editable
Tiles?Tick.png Editable
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?Tick.png Editable
Story/cutscenes?Tick.png Editable
UI/menus?X mark.svg Not editable
Demos?Unknown

Abuse is a side-scrolling action game and the only released game by Crack Dot Com. The story involves Nick Vrenna, a prisoner wrongly incarcerated in an experimental prison complex, attempting to prevent the outbreak of a powerful mutagen after an accident in the experiments taking place transforms the other inmates into xenomorph-like monsters. The game uses a distinctive mouse-and-keyboard control scheme that allows the main character to aim independently of movement.

The game was designed with modding in mind, and included a built-in level editor as well as the potential to customize various behaviors using a dialect of Lisp. The source code was also officially released.


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Official level editor DOSNoEditNoNoNoNoNoNo Built into the game, invoke with "ABUSE -EDIT"
Satan Paint DOSYesNoYesNoNoNoNoNo Official graphics editor. Handles tiles and tile group files.

File formats

The following file formats are used by this game.

Filename Format Details
*.spe
*.lvl
*.cpf
SPEC Format Contents vary, levels/savegames/graphic archives.
.LVL is a rarely used alias for a .SPE containing level data. Most levels just use the .SPE extension.
.CPF is an alias used for .SPE files that contain some sort of accompanying data for some levels, a single data lump of "cache profile info"? Do not appear to be necessary for the level to function. Debugging/optimization data maybe? ! Investigate
*.wav WAV Format
(Mono, 11025Hz)
Sound effects. These are kept loose in the "SFX" subfolder rather than archived.
Mods are probably able to specify their own location for added sounds (see LISP\SFX.LSP)
*.hmi Human Machine Interfaces MIDI Format
(HMI-MIDISONG version)
Music. These are kept loose in the "MUSIC" subfolder rather than archived.
Playing the music was supported on only a small subset of contemporary sound hardware.
*.lsp Abuse Lisp Lisp scripts; much of the game is customizable via Lisp.
These are stored as loose files rather than archived. Most, but not all, reside in a "LISP" subfolder.

Links

Page on RGB classics including downloads of shareware/beta versions as well as the source code