User talk:Nisaba

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Feel free to comment:

About Uploading Level Images

So, I notice you 'updated' Pak Een's level maps to remove all the level borders and enemies. This is... very odd. Why would you do that? - Levellass (talk) 07:47, 13 August 2016 (UTC)

... to show the interested user what to expect loading this mod. also added creatures and other visible stuff. but of course, if you do prefer to showcase the current state of development I'm delighted to redo everything.
But in general it might be an interesting idea to also add a "behind the scenes" section where to show construction details, the "breadboard stage" and stuff like this... what do you think? - Nisaba (talk) 08:05, 13 August 2016 (UTC)
I've always liked to sue the level borders in my maps, I feel they're a vital part of how levels are put together. That aside, wouldn't it be better to do some maps of mods that don't have any uploaded yet? There's a lot of them. I tried to do some but ran out of time. - Levellass (talk) 11:23, 13 August 2016 (UTC)
Fair point. But do you prefer an Abiathar look, meaning with non of those creature-sprites implemented? or a combination of borders + sprites?
I'm sure you've noticed that I'm about to upload all those missing level map, sprite and item images?! but having some trouble using the GalaxyView's .ini with mods like Keen 10: Mirror Menace, Intelligent Intellect or Keen Valo, it might take some time to finish this project. - Nisaba (talk) 11:43, 13 August 2016 (UTC)
I've always preferred TED5's Infoplane sprites since these are more informative to me than just sprite images; some plane values have no images (The [B] blocks say.) and the difficulty numbers add further. To me the TED5 look is how Keen levels were meant to be viewed outside the game. If you're planning a full upload of stuff good luck to you, and remember the 'pages with broken file links' category.
Again, looking at the technical approach of your projects (e.g. Kube or Pak Een) it does make sense to show the technical aspects in those images as well. But I do strongly opine not to make this a general rule. In fact overlooking all those yet uploaded levelmaps, I get the impression that most uploads (>90%) stay with a visual and not so much with a development style. And this does make sense to me, cause people with the ambition of digging into mods for further details do self-evidently take the long way of extracting everything and getting on this way in touch with the real/actual layout, design, planning, patching, manipulating and modding stages. And this in a much more satisfying way than the wiki could just provide, because concerning all this the wiki is only a first overview, isn't it?!
Talking about uploading stuff; I know this is an ambitious goal but I guess this is the way I can contribute to the community the most. 500-odd images alone uploaded since registered an wiki account should indicate the seriousness of this project...
Indeed, this is why I uploaded my mod's level images myself, as an exception to the usual pattern. (You'll notice most of my other work has focused on Vorticon mods which are displayed using the relevant sprites, as are most Galaxy mod images.) This, and especially the more technical mod I have in the works now work better, IMKO, 'technically' rather than 'aesthetically'.
Your uploading effort is a welcome one, I myself constructed nearly all of the patch pages on this wiki for a similar reason. -Levellass (talk) 09:10, 15 August 2016 (UTC)
Maps just got reverted. Case closed. - Nisaba (talk) 10:09, 15 August 2016 (UTC)