Robo Red is an enemy in Keen 5. One of the most frightening foes aboard the Omegamatic, Robo Red is a robotic guardian that cannot be defeated by Commander Keen. These machines float just above the ground using some sort of green hoverpad on their underside, and when a Robo Red detects Keen's presence, it will rapidly shoot a large number of red laser blasts.
The official help text states:
He can usually be avoided if Keen lets himself fall through a hole, or quickly climbs a pole; the blasts emitted (22!) fan out both up and down for about four tiles, making it very difficult to avoid the blast. Robo Red will pause for a short time before shooting, about 1.5 seconds, giving you valuable time to escape. Despite the prominent eyes Robo Red are almost blind and you can follow behind them with little trouble, they will however respond to you hitting the ground less than six tiles either side of them, and will turn and shoot if you shoot them. They are indestructible.
You can actually stand next to Robo Red and not get shot (you can sometimes duck under the laser blasts too), but then you are standing next to him and that cannot be good.
Robo Reds appear in the following levels in Keen 5:
- 3: Defense Tunnel Vlook (not on Easy)
- 4: Energy Flow Systems
- 5: Defense Tunnel Burrh
- 6: Regulation Control Center
- 7: Defense Tunnel Sorra (not on Easy)
- 9: Defense Tunnel Teln (not on Easy)
See also List of Keen 5 Creatures.
Appearance in Keen GBCShikadi World in Keen GBC; here they are much smaller and weaker than their counterparts on the Omegamatic, suggesting that they are protoypes, or first versions. Keen can destroy them with his Neural Ray Blaster and they do not shoot as many shots, though they have better vision and are more intelligent. They are also of a simpler construction.
The description in the game manual is identical to that from Keen 5.