Patch talk:Slopes

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Just a theoretical question about the displacement: Is it true that by altering these arrays one can create mogul slopes? -- Nisaba (talk) 16:34, 17 October 2017 (UTC)

I am not sure what you mean by that; 'mogul'? Displacements can't be negative (Keen cannot appear above the tile.) And anything that varies by more than one pixel per pixel (45 degrees) at any point will create a 'hole' Keen can move through. But it's trivia to make, say, a 'middle > middle' flat tile or 'middle >top > middle' "peak" slope -Levellass (talk) 12:09, 18 October 2017 (UTC)
With mogul slopes I mean a very bumpy surface. Something like a 'middle >top > middle' "peak" slope. And if so, could this be an additional slope tile or do one has to alter an existing slope tile? -- Nisaba (talk) 20:47, 18 October 2017 (UTC)
You have to edit an existing slope, the game only has 8. However the 'type 0' slope isn't used at all by default and so gives you a perfect slope to replace, my minimod uses its default setting once or twice in some tiles. -Levellass (talk) 23:41, 19 October 2017 (UTC)