Patch:Keen stunned (Galaxy)
This page contains patches that cover Keen being stunned in the galaxy games. This is limited to Keen 6 by default.
See also Patch:Keen stunned (Vorticons) for stunning in other games.
This section deals with patches that relate to Keen being stunned and under what circumstances.
Keen can stun himself with his own shots
This patch restores the intended functionality to Keen 6, allowing the player to stun themselves with their own shots if they stand against a wall (Or enemy) and shoot. This however causes Flect reflected shots to be harmless.
This section deals with patching the properties of stunned Keen himself.
Actions: $089AW #Keen stand $1868W #Keen stunned
When stunned Keen uses a generic 'stunned sprite' behavior which lets him fall to the ground.
Behaviors: $08F41765RL #Stunned sprite
Stunned Keen has no intrinsic motion, his falling is controlled by a general behavior code.
Stunned Keen uses the same generic sprite collision he uses in most of his actions such as standing.
Stunned Keen uses animation 85 for both directions Keen can face. The aniamtion speed controls how long Keen remains stunned for.
Stunned Keen uses a generic tile collision that does very little, allowing him to simply fall to the ground.
When stunned Keen uses action type 0, just sitting there until his stunned time runs out.
Stunned Keen uses the 'stick to ground' variable so he can fall to and be pushed around the ground and slopes.