Keen 6 Bugs

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This page lists all the bugs, odd behaviours, unexpected actions and mistakes (such as typographical errors) that have been discovered in Keen 6.

Level bug: The Bloogdome – Walk into the rock

The Bloogdome "walk into the rock" bug

In the top left corner of the Bloogdome, it is possible to jump through the rock surrounding the dome and run around inside the grey rock surrounding the level.

Steps to reproduce:

  1. Go as high as you can in the level, until you can see the grey rock.
  2. Go across to the left, until the grey rock starts to appear at the left of the level as well.
  3. In the angled section of rock closest to the top of the level (as soon as it angles down towards the left) there is no blocking, so you can jump across into the rock (or pogo up from the lower ledge just below.)


Typo entering Bloogfoods, Inc.

Typo in the word "hungrily"

When entering the Bloogfoods, Inc. level, the entrance text reads "hungily" instead of "hungrily".

Steps to reproduce:

  1. Enter the level, observe the message on-screen; it says "hungily".

The v1.5 patch fixed this bug.


Typo entering Bloogbase Recreational District

Typo in the word "Bloogbase"

When entering the Bloogbase Recreational District, the level text reads "Bloogbae" instead of "Bloogbase."

Steps to reproduce:

  1. Enter the level, observe the message on-screen says "Bloogbae"
  2. Press Enter while in the level, observe the level name begins with "Bloogbase"


Impossible Bullet

Impossible bullet.

This bug requires careful timing to exploit, and only works in Keen 6. It is not an officially documented trick as with the Impossible Pogo Trick, but named as such by fans upon its discovery due to its comparable difficulty and niftiness. The trick allows the player to fly upwards, until hitting the ceiling or otherwise interrupting the manoeuvre (such as by jumping — although it is possible to walk a couple of pixels left and right before "falling off" the bullet). It can be very helpful in levels such as Bloogton Tower and getting the Grappling Hook in the First Dome of Darkness, although technically it is considered cheating.

Steps to reproduce:

  1. Jump in the air.
  2. As you start to fall, shoot downward.
  3. If done correctly, when you land, you should be standing a tile above the ground.
  4. Shoot up, and you will fly up with your bullet.

It takes some practice to get the timing right.

If you are standing against a wall when you perform this trick, shooting into the wall will also raise you by a small amount. The Impossible Bullet bug is used extensively in a walkthrough for Keen 6 in which the player gets no points, exploits various clipping errors, etc. Commander Keendom, the website that originally provided the walkthrough, is now gone but there is a copy of the walkthrough rescued from www.archive.org.

The technicalities of how this trick works are at least partly unknown, as the source code for the games has not been made available. The explanation likely revolves around the fact that Keen's bullet has the collision property of the Gik or Goplat. The bug means that Keen can stand on his shots, but the only place this can occur is just after a bullet has hit a tile, when it has stopped moving but has not yet become a "zapped" bullet. When Keen lands on the bullet and it vanishes the game become confused as to where the bottom of Keen's clipping box. When Keen fires a second shot, if that shot is in the same vertical column as he is (Shot upwards or close to a wall), the game reads Keen as standing on it and clips him on top of it.


Eye am stuck

Stuck Orbatrix.

In many levels, if the Orbatrix are bounding about, then unfurl next to a sloped surface, or even a wall, they will become stuck in the ground and just hover up and down. They may be freed if Keen walks close to them, causing them to furl and bounce again. It is harder to trap an Orbatrix in a wall, but it can be done. The trick is to pay attention to the bounce width, Orbatrix will stop at the bottom and end of a bounce. You should "activate" the Orbatrix about 4 tiles away from where you want it to be trapped. This trick is easy once mastered and a great way of detaining an indestructible enemy.

Steps to reproduce:

  1. Go somewhere, like near Molly or in BASA, that has both Orbatrix and sloping surfaces/walls.
  2. Make the Orbatrix curl and bound, you will need to do this carefully to avoid death.
  3. If properly positioned they will unfurl and get stuck.


A nose for trouble

Nospike stuck in walls.

If a charging Nospike rams into a wall, it can get stuck in it, either walking back and forth rapidly on air, or standing 8 pixels higher than normal in the wall. It cannot charge, unless shot. When shot, it will charge, pause, then fall 8 pixels to the floor and stun as if it had fallen off a cliff.

Steps to reproduce:

  1. Hard mode is helpful.
  2. Go to the Bloogdome.
  3. Try and make a Nospike charge you as much as possible (God mode helps.)
  4. If done right, some will get stuck in walls.


Rhetorical Question

A Nospike all confused.

If you manage to reproduce the above error, under the right circumstances, you may be able to preserve the Nospike's question-mark of surprise. This bug has to do with sprite/tile collision and means it will only occur if the question can be made to appear in a tile that blocks from the sides or bottom. It is almost impossible to get this glitch to work, especially without cheating.


Eyeball confuses camera

If you stand on an eyeball and save your game, when you load the game again the camera becomes broken and shows the wrong part of the level (not where Keen is). There is a video demonstrating this at YouTube.


Blorb stuck in a platform

If you flip a switch that activates a platform while a Blorb is in the platform's area, it will become stuck once the platform is deactivated. Depending on its position, it may kill Keen. It will also make a lot of noises.


Stand-a-Switch

Standing on the switch :).

In the Bloogton Tower, you can stand on the tall switch without flipping it. Simply ride the Goplat to the left of the switch, while the platform is going down, go the far right of the platform and wait. You will be standing on the edge of the switch.

Steps to reproduce:

  1. Activate the platform.
  2. Make sure the switch is in the up position.
  3. Wait for the platform to get to the top.
  4. Go to the far right of the platform.
  5. Wait till you pass the switch. If done correctly, you will stay on the switch.


Jump Through Walls

Jumping through the wall.

In Bloogfoods, Inc., some of the vertical walls of the downward snaking passage can be jumped through. If the other side has nothing above it Keen can freely clip through it without any sort of cheats. This exploit allows the level to be completed without ever retrieving the green key.

Steps to reproduce:

  1. Go to Bloogfoods, Inc. past the red and blue doors
  2. Stand against the vertical wall
  3. Jump while walking into it
  4. Some times Keen will not pass through and instead rapidly look left and right until a key is pressed


Offscreen onscreen

Keen offscreen

There are several levels, notably the BWB Megarocket, where Keen can go offscreen. If he saves his game in this position, when restored, you can see the level's edge.


Unreachable Extra Lives

Unreachable extra lives.

In Bloog Aeronautics and Space Administration, there are two Queen Vivas hidden in the floor at the bottom of the level between two retractable bridges. These two extra lives are unreachable without cheating.


Clipping bug with Bipship

If a Bipship is blocked as seen in the image and you shoot it, it gets moved through the wall together with the Bip to the right (probably a clipping bug), resulting in the Bipship trash lying and the Bip standing in the air (seen in the second image). Additionally, you can stomp this Bip from below.


Flags clipping in front of Scorebox

The Flag appears in front of the Scorebox.

Both the flipping and sitting Flags use a foreground variable of 3, putting them in front of all tiles at all times. Sometimes this can cause issues for eg. on the Worldmap when the Flags will appear in front of the scorebox. This is because the scorebox has the same foreground behavior to ensure it appears over all tiles. The scorebox is nearly always spawned first, putting it higher up the foreground list, meaning a sprite 'equal' to it will appear in front.