Keen 5 Bugs

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This page lists all the bugs, odd behaviours and unexpected actions that have been discovered in Keen 5.

Contents

Die but win

This is probably the most commonly seen trick. If, at the end of Keen 5 in the Quantum Explosion Dynamo Keen is too close to the Shikadi Mine he is using to destroy it, he will be killed along with the Q.E.D. However, the game will then end with Keen unharmed and victorious.

Shelley/Door Trick

This trick allows you to warp to the secret level from level 10, the Brownian Motion Inducer. It only works in version 1.4, as this is the only version in which the shellies can push Keen.

  • Start a game in Hard mode.
  • Go to the Brownian Motion Inducer (The North globe level.)
  • Make it to the area with the long hallway, where there are three small rooms above you with doors in them.
  • In one of the small rooms, have a shelley push you towards the door. (Make sure you kill the Sparky first!).
  • As you go past the door, press up, as if you were going to enter it. If done with correct timing, you should go through the door, and warp to Korath III Base.

This trick can be used in speed runs to get through the game incredibly fast. It allows you to skip 6 levels (3 Defense Tunnels and 3 Machine levels), since the secret level will then warp you up to the area where the last two levels are.

Exit Omegamatic

This is probably the least known bug in the game. It allows you to walk around in space outside the Omegamatic in the map level. This only works in older versions of the game (probably 1.0.)

  • Start out by getting to the last level, the Quantum Explosion Dynamo.
  • On the map level, stand over to the very right side, against the wall of the tunnel. Stand right outside the globe. Enter the level.
  • Die. This is probably quickest by running into the Spindreds up above where you start.
  • Choose to return to the Omegamatic.
  • If done correctly, you should be halfway inside the wall of the tunnel. Just move to the right to get out. Be warned: You cannot get back into the Omegamatic once you do this (unless you use cheats.)

This cannot do anything for you, not even getting to the secret level. It is just a fun trick that allows you to see all of the map, including the yellow around the outside.

Secret Elevator

There is a secret bug elevator hidden outside of the map.

  • First, use the above bug (Exit Omegamatic) to get outside.
  • Now, go up to the yellow at the top of the map.
  • Go over to about where the left corner of the map is, and walk up near the top edge.
  • Somewhere around here, if you try and walk north, you will "walk into" an elevator, and disappear. This will freeze the game, so you should probably use DOSbox to do it.

This bug is caused by the fact that the game code requires the elevator tiles to be placed in the top of the map, above the view of the player. Although you can't see the actual tiles, you can still walk into them, causing the player to enter a non-existent elevator.

Fuse Structure Typo

The sign in question.
The sign in question.

The "Warning: Fuse Structure Fragile" actually reads "Warning: Fuse Strcture Fragile"

The sign is also in Brownian Motion Inducer, but the part of the sign where the typo occurs is obscured by the machine.

Typo in High Scores entrance

High Scores level entry text typo.
High Scores level entry text typo.

The High Scores level is inaccessible from the world-map; however, there are three alternative ways to reach it.

When using two of the methods (level warp cheat and TEDLEVEL command line), you will see the entrance text for each level. In the particular case of the High Scores level, there is a typo (an absent space between "the" and "High") in the text, which might not be considered a true bug as this text was never supposed to be shown to the player.

Lure Robo Red off a ledge

Robo Red is a bit lost.
Robo Red is a bit lost.

Robo Red can be lured off the edge of a ledge by getting its attention at just the right moment. The best way to do it is to shoot it right when it's on the edge. Robo Red always moves a certain distance after it shoots (so be careful) in the direction its attention is focused to, and it seems on those occasions the game doesn't check whether the next tile on the robot's path is solid or not, and thus the robot may end up in air. It can be moved further by shooting it more. In the air it appears to be twisting because on its both sides the tiles are non-solid, which usually tells it it's time to turn around, which it does now too, but can't find solid land on the opposite direction either, turning around again, and so on.


Don't fall off a rotating block

Don't look down!
Don't look down!

If Keen looks up while standing on a rotating block, he won't fall off when it rotates.

Shelley-ular errors

There are two different clipping errors having to do with Shelleys. One, you can force a Shelley to freeze itself onto a slanted platform. Goto the top of Neutrino Burst Injector in Hard mode, then get a Shelley on screen. Stand on a slanted part of the floor and wait. The Shelley will collide with you, then freeze with its leg in the platform. This makes it easy to jump over the Shelley.

Two, you can force a Shelley off an edge and in some conditions, like the top of the machine in Brownian Motion Inducer, onto a diferent ledge! Make the Shelley stand on an edge, stand behind the Shelley, and wait for them to reverse direction. The Shelley will be a bit off their platform. Push them gently to make them go farther. If you do it for a long time, the Shelley may make it onto another ledge and start walking normally there!

TODO : Video showing a Shelley being pushed off an edge.


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